National Media Museum blog

We explore the science, technology and art of the still and moving image, and its impact on our lives.

Use Facebook less, get a tablet and learn how to use Twitter

Have such technological pursuits replaced the more traditional virtuous intentions? We take a look at what inspiration can be found for this year’s resolutions in the National Photography Collection.

January 10, 2013 · Leave a comment

A guide to creating virtual urban environments in games, film and architecture

Following on from Tuesdays’s discussion of the direction of student animation, BAF continued its series of informative lectures with a talk on computer generated cityscapes for use in games, film … Continue reading

November 17, 2012 · Leave a comment

Nyamyam introduce Tengami, their meditative, minimalist Japanese-inspired pop-up game

Phillip Tossell and Jennifer Schneidereit have something to be proud of. Next year Nyamyam are set to release a game for iOS, PC and Mac, which can only be described as … Continue reading

November 15, 2012 · Leave a comment

Stewart Gilray reveals ‘Abe’s Oddysee New ‘n’ Tasty’ and talks about why digital distribution is the future of the games industry

Bradford Animation Festival 2012 launched with a bit of local flavour. Stewart Gilray, Development Director of Oddworld Inhabitants, lives just up the road in Otley, which is where the independent … Continue reading

November 13, 2012 · 1 Comment

Bridging the gaps between games, film and animation

So you’re an aspiring animator, cartoonist or artist looking to break into the industry, start a career doing something you love AND get paid? Have you thought about working in … Continue reading

September 25, 2012 · Leave a comment

Remembering Bill Moggridge, Designer of the Modern Laptop: 25 June 1943 – 8 September 2012

This morning it was announced that Bill Moggridge, a British designer responsible for the design of the modern laptop computer, passed away this weekend on September 8th after a battle … Continue reading

September 10, 2012 · Leave a comment

i can has mewseum (Or, Should Your Museum Acquire A LoLCat?)

Originally posted on museum geek:
This post is a joke. Or at least, it started as one. A week or so ago, when everyone was busy meowbify-ing their collections, Oonagh…

July 6, 2012 · Leave a comment

BAFTA Young Game Designers workshop

If you know a young person aged between 11 and 16 who wants to be a game designer and would like to get their foot in the door of the … Continue reading

May 8, 2012 · 2 Comments

Games Lounge has reopened

I’m happy to report that the Games Lounge has now reopened and has been relocated to Level 5 in the Museum. The much-loved Games Lounge that was situated in the … Continue reading

May 2, 2012 · 5 Comments

Adrian Slatcher’s writing life on the web

To mark the opening of Life Online, we invited a selection of people involved in the project to contribute to this blog. Adrian Slatcher is on the Life Online Advisory … Continue reading

March 19, 2012 · Leave a comment

Meet the Life Online [open source] artists: Ross Phillips

Ross Phillips will focus on open source culture with his work, Read Aloud, which mirrors the collaborative nature of the open internet.

March 14, 2012 · 3 Comments

Creating Interactives for Life Offline

One of the interactive games I was tasked with making for a gallery about the internet was about life before the internet. A perverse request you might think? Perhaps I’d … Continue reading

March 13, 2012 · Leave a comment

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