National Media Museum blog

We explore the science, technology and art of the still and moving image, and its impact on our lives.

Do you spend a lot of time screen watching? Collaborate with Robbie Cooper on his Immersion project

Robbie Cooper’s Immersion project captures images of people as they become immersed in different types of media. Having toured the world with his project and exhibition, now Cooper wants to take it to the next level.

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March 15, 2013 · Leave a comment

Are videogames an art form? Bioware’s Neil Thompson thinks so

Proceedings in the Great Hall at the University of Bradford drew to a close with a rather epic talk by Neil Thompson, Director of Art and Animation at the gaming … Continue reading

November 27, 2012 · Leave a comment

How to succeed in the games industry – a life in the day of Christine Phelan from Valve

“I’ve got a pottymouth”, mentions Christine Phelan in an unmistakable West Coast drawl, “so sorry if I drop a few f-bombs”. It’s not the introduction you would expect from a … Continue reading

November 23, 2012 · Leave a comment

A guide to creating virtual urban environments in games, film and architecture

Following on from Tuesdays’s discussion of the direction of student animation, BAF continued its series of informative lectures with a talk on computer generated cityscapes for use in games, film … Continue reading

November 17, 2012 · Leave a comment

Interview with the Ecstasy of Order: The Tetris Masters Director, Adam Cornelius

If you missed the world premiere of award winning documentary Ecstasy of Order, but quite fancy hearing what Adam Cornelius (Director) had to say when he spoke to BAF live via Skype, then you’re in luck, because those lovely folk at LSx have uploaded the video, and here it is.

November 15, 2012 · Leave a comment

Nyamyam introduce Tengami, their meditative, minimalist Japanese-inspired pop-up game

Phillip Tossell and Jennifer Schneidereit have something to be proud of. Next year Nyamyam are set to release a game for iOS, PC and Mac, which can only be described as … Continue reading

November 15, 2012 · Leave a comment

Stewart Gilray reveals ‘Abe’s Oddysee New ‘n’ Tasty’ and talks about why digital distribution is the future of the games industry

Bradford Animation Festival 2012 launched with a bit of local flavour. Stewart Gilray, Development Director of Oddworld Inhabitants, lives just up the road in Otley, which is where the independent … Continue reading

November 13, 2012 · 1 Comment

One week until Bradford Animation Festival 2012 begins

Well it appears we’re only a week away from the start of the festival! Since tickets went on sale almost two months ago we’ve been overwhelmed by the response to … Continue reading

November 5, 2012 · Leave a comment

An Interview with Neil Thompson, Director of Art & Animation at BioWare

In a few weeks we welcome BioWare‘s Director of Art & Animation, Neil Thompson, to Bradford to speak at this year’s Bradford Animation Festival. With a career spanning 20 years, … Continue reading

October 24, 2012 · Leave a comment

Double Negative confirmed for BAF with only 1 day left to get your Early Bird pass

Here on BAF shores, we can’t quite believe that in just under 4 weeks the festival will finally kick off and we will be in the throes of all things … Continue reading

October 18, 2012 · Leave a comment

An interview with Valve animator, Christine Phelan

This year at BAF Game we’re lucky to be joined by Christine Phelan, character animator at the influential Valve Corporation. Valve are responsible for some of the biggest games on … Continue reading

October 4, 2012 · Leave a comment

Howdy to our friends across the pond!

Not ones to do things by halves, we have gathered an international selection of guests this year and a merry band of animators and games designers will soon be flying … Continue reading

September 27, 2012 · Leave a comment
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